Simulating Humans: Computer Graphics Animation and ControlOxford University Press, 1993 M06 17 - 288 páginas During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures. |
Contenido
| 1 | |
2 Body Modeling | 23 |
3 Spatial Interaction | 67 |
4 Behavioral Control | 101 |
5 Simulation with Societies of Behaviors | 137 |
6 TaskLevel Specifications | 207 |
7 Epilogue | 243 |
Bibliography | 249 |
| 267 | |
Otras ediciones - Ver todas
Simulating Humans: Computer Graphics, Animation, and Control Norman I. Badler,Cary B. Phillips,Bonnie Lynn Webber Vista previa limitada - 1993 |
Términos y frases comunes
achieve action active agent algorithm allows animation anthropometric articulated figure axis balance line balance point behavior bending biomechanical body segments center of mass clavicle collision comfort level command complex component Computer Graphics configuration Cspace defined described determine display DOFs dynamic end effector environment example feet foot force forward function geometric global goal hand human factors human figure models human models input instructions interactive inverse kinematics iterations Jack joint angles joint limits Labanotation manipulation transform maximum motion motion planning move movement muscle Natural Language nonlinear programming object parameters path path computed pelvis pelvis-center percentile plane planning position and orientation posture primitive problem psurf representation robot rotation sensor shoulder Silicon Graphics simulation space specified spine step strength support polygon surface task task-actions technique tion torque torso trajectory translation vector vertebrae virtual visual voxel weight workspace
Pasajes populares
Página 259 - Real-Time Obstacle Avoidance for Manipulators and Mobile Robots". Int. Journal of Robotics Research.
Referencias a este libro
Physics-Based Deformable Models: Applications to Computer Vision, Graphics ... Dimitris N. Metaxas Sin vista previa disponible - 1996 |
Artificial Animals for Computer Animation: Biomechanics ..., Tema 1635 Xiaoyuan Tu Sin vista previa disponible - 1999 |
